"Pathfinding" in Construct
- Jamie Harvey
- Jan 18, 2019
- 1 min read
The "pathfinding" behaviour in Construct is one of which allows for an object to move. It uses a set of properties and a few lines of events in order to create a simple pathfinding object track a player and follow it.
The task we had today was to create a game that involved an AI object chasing the player object and catching it, or not. The task required us to create 4 sprites initially, the player, the enemy, walls, and water. The player is the object that we will be controlling, and so it contains the following behaviors.

The initial look of the game started out like this, with just 3 events.
I then expanded the level to fill the entire game area.

I then altered some sprites...
and added some scenes...
and this finalised the game.
In conclusion I have learn't how to use the "pathfinding" behaviour in Construct and can now use it to create games where the player feels like they are being chased. In the future I may use this in my projects as a mechanic in the game.



















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