Production Diary #4 - Construct Game Development
26/02/19 Today I have taken the time to completely recreate the Construct project, not only because it was unorganised and needed a...
Production Diary #3 - Background design
12/02/19 Today I worked on designing the park level for the game. I spent a lot of time thinking about how I could improve my skills in...
Asset List
Background - Bedroom, classroom ect. Text Speech bubbles Phone Asset (for when you recieve a text) Dialogue Boxes Audio Text for Intro...
Concept Art: Bedroom
Here is the initial concept art we created for the Bedroom scenes. It doesn't differ too much from the current state but is much less...
Playtest Results
On Monday 11th February we completed a multi-class play-test where each class played each others games. We provided feedback to the games...
Production Diary #2 - Construct Development
30/01/2019 We have began to turn our ideas into a demo for our final game, this will act as our "Version 1" which will be a way of...
Audio Induction Workshop
05/02/2019 Today we completed an induction workshop in the audio studio to learn about how we can use this space in our projects. We were...
Target Audience
What is Target Audience? Target Audience the specific group that the product is targeted to. For example, Teletubbies target audience is...
Character Representation
Characters have been represented different over the years, perhaps getting more ethically acceptable as the years have progressed. Gender...
Table Reading - Audio Recording
30/01/19 Here is a short video featuring our audio recording of our partial script below. We felt that it was important to ensure that...
Production Diary #1 - Bedroom Graphics
25/01/2019 Today I spend time creating some artwork for the bedroom level of the game. It will appear only if the choice is made not to...
Creating a quiz using arrays in Construct
In today's task we looked at creating a quiz style game using arrays to store the answers and retrieve them. We manually wrote out events...
"Pathfinding" in Construct
The "pathfinding" behaviour in Construct is one of which allows for an object to move. It uses a set of properties and a few lines of...
Twine VS Construct?
Twine is a program that allows you to develop text based story games with an intuitive interface and easy to use controls. It doesn't...
Flow Theory
Flow is way of illustrating the way that games keep players engaged. The player receives a challenge that requires skill to complete and...
Point & Click in Construct
Point & Click games originated back in 1984 when "Enchanted Scepters" a game for the Macintosh that brought point & click into its own...
Foley Sound
Foley sound is when you reproduce everyday sounds and record them for production purposes. They can be used for films, games, animations...
















