Twine VS Construct?
- Jamie Harvey
- Jan 16, 2019
- 1 min read

Twine is a program that allows you to develop text based story games with an intuitive interface and easy to use controls. It doesn't really allow for much graphics and is almost solely text based. Above you can see a random story I put together in about an hour that experiments with the basics of the platform.

You can use double square brackets ([[]]) to create links to other passages which is useful to create choice based decisions where the player can choose different options.
I believe that Twine is completely different to Construct. Twine is solely text based whereas Construct allows for imagery and more interactivity with keyboard controls etc. I believe that Twine is easier to grasp quickly however Construct is still a more simple platform for graphical based games. Personally I feel for this project I would use both programs interchangeably. I would first develop the storyline in Twine and then afterwards migrate it over to Construct where it would get accompanied with Audio and Graphics to turn it into a visually appealing game.
In conclusion I feel that this task has allowed me to learn all about Twine because I had no idea it existed before. I think I will definitely be using it in the project at the beginning to map out the storyline and get a basic text based game developed as an initial development version. I feel I now know enough about the platform to use it for future projects.



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