Production Diary #6 - Game Development
- Jamie Harvey
- Nov 19, 2018
- 2 min read
Updated: Nov 21, 2018
19/11/18
I focused on the game this time and completed a rough version of the first level. I think it is a good prototype to playtest and so will be receiving feedback from it.
I mainly focused on the mechanics as I felt that the graphics were in a mostly usable state. I implemented a lives and score system which are setup as variables and text on screen that reads from variables for the score and a few sprites for the lives. I don't think I struggled with this as I had done similar in my practice game.
I also implemented the attack and death code that allows for the player to attack the zombies within a range of the player. This required me to create a hitbox around the player which is invisible but allows for me to check if the zombie is within the hitbox. The death code is run when the player is either touched by a zombie or falls off the map or is killed in any other way throughout the level.
I had difficulty with the zombie attack feature as I originally didn't know how I would implement it but with a bit of peer support, we eventually managed to use a hitbox around the player to replicate the feature.
I think the game turned out nicely in the end and although it could do with some improvements, I think it is in a playable state.
Whilst developing the game I have learnt how to create a radius system around the player and detecting when something is within it. I think I have really gotten to grips with Construct and feel that I could use it in the future without having too much difficulty.


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