Production Diary #4 - Game Development
- Jamie Harvey
- Nov 14, 2018
- 1 min read
14/11/18
I have created/further developed sprites for a range of objects, for example, the main character, enemy, and different elements for the tilemap. This will allow me to put these into the game to further develop it. I used Piskel to design each of the sprites and I think this is the best tool for me to use.
I used reference images to create the zombie and the firework and a quick Google image search inspired the design. Of-course I will need to further develop them in the future to match future sprites but at the moment I feel that they all seem to fit nicely together.
I struggled to create the main character as I had never done side-on character sprites before and so this reflected on the zombie also. However after constant development I found a skin colour that fit and also was able to correctly size them. The zombie could still require some work but its definitely getting there.
I have learnt how to create character sprites from the side angle which will allow me to do more of the same in the future.














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