Game Theory
- Jamie Harvey
- Oct 10, 2018
- 1 min read
Updated: Nov 5, 2018
There are three theories that prove to be the most useful. However not all allow for the optimal game production process.

Each theory allows for the developer or company to create a product following the steps. However, not all of the models ensure a successful product is produced. The Rule of the Loop is probably the most effective as it ensures that your game will nearly always be successful and will be deployed in the best state where all bugs have been identified and fixed. The spiral features the same technique but is much more complicated for smaller scale projects and so therefore would be very difficult to keep track of when going through the process.
In conclusion, I think The Rule of the Loop would be the most effective for my games as it very flexible and allows for iteration where I can ensure that I produce a game in a good state. It also would be good practice for the future as it seems that it would be the most effective in the games industry.
How will this research help me to create my final product?
The knowledge of game theory encourages me to find the most efficient and effective way of making my game for the final product as it will give me the benefits and drawbacks of each of the different types.



Comments